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You don't have to be the Bigby of the comics. The endpoint of both those stories is the same if you reduce them to their barest plot points, sure, but why would you? But you can also tell a different story, one about a man who refuses to steal because he wants to set a better example for a child. When the survivors decide to steal from the car at the end of episode two you’re welcome to join in. Maybe a plague of actual zombies would be enough to turn us into lawless beasts, and if you believe that Telltale will let you tell that story. Reports of looting and violence in New Orleans following Hurricane Katrina were exaggerated by politicians and the media to such an extent that a bipartisan committee later wrote, “The hyped media coverage of violence and lawlessness, legitimized by New Orleans authorities, served to delay relief efforts by scaring away truck and bus drivers, increasing the anxiety of those in shelters, and generally increasing the resources needed for security.” 2 We expect the opposite, sometimes with dangerous consequences.
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After Hurricane Sandy hit New York, the Gothamist reported that crime rates dropped by 31%. That’s not what happens after disasters in the real world, however. Like a lot of zombie fiction the comic takes a cynical view of humanity, suggesting civilization is a thin veneer and we’ll fall into savagery as soon as catastrophe strips it away. Later, when I realized it happens no matter who you save and the decision was at least partially motivated by the cost of writing and recording different dialogue for future episodes (the character in question plays a noticeably reduced role in episode two for the same reason), I felt like I’d seen behind the curtain. There’s a moment in the third episode of The Walking Dead when the character you chose to save in the first episode-either Carley or Doug, though for the 75% of us who prefer competent gun-wielding survivors it was Carley-gets unceremoniously killed off. It’s not The Stanley Parable Adventure Line, but it’s a close relative. Then they branch, and then they funnel again. In reality, Telltale’s The Walking Dead, The Wolf Among Us, and more recently Game Of Thrones and Tales From The Borderlands 1 funnel players back to a baseline every couple of episodes. The story is tailored by how you play.” That sets up an expectation plenty of players have been disappointed by-an expectation they’ll be able to radically alter the plot, twisting it into something like one of those pictures of a cobweb made by a spider on caffeine.
#TELLTALE GAMES GAME OF THRONES CHOICE TREE SERIES#
Telltale’s games each begin with a warning: “This game series adapts to the choices you make.